Computer games and biodiversity

This market survey investigates the question how computer games can be used to educate children about biodiversity and to promote the 2010 biodiversity target. It gives an overview of the market, provides a list of seventy relevant games and reviews ten “best practice Examples ”.

This study was produced by

Youth Concept

Agency for Youth Communication
Feuerbachstrasse 2
14471 Potsdam
Germany

Countdown 2010

c/o IUCN – The World Conservation Union
Boulevard Louis Schmidt 64
1040 Brussels
Belgium

with the kind support of the

Danish Forest and Nature Agency

 

Additional project information